Wow, Kerbal Space Program can really test your stamina. I finally docked a crew quarters with my space station this evening. It almost broke my heart and resolve to play this game but after taking a break from it I tried again. After a number of manual test launches I reluctantly enabled the “ascent autopilot” because my rockets were blowing up so often it was getting tiresome. I eventually went overboard and used 4 mainsail rockets and the huge orange fuel tanks. It wasn’t pretty, but it worked!
On “final” approach. I had to repeat this several times to line up.
Crew quarters and 3 Kerbals docked with the space station. Note the illumination lighting up the station.
I messed up when I built the station. There’s a docking bay at the end but it’s turned the wrong way. Argh!
Kerbal Space Program is at times (most of the time) a frustrating and difficult game to play but also has these (too infrequent) joyous moments when something goes right. It took more than a dozen attempts to launch the crew quarters and monopropelent into space and when I finally managed to dock I had a tiny amount of the fuel left. Scott Manley makes it look way too easy!
Scott has some great tutorials but AddMeGamers has some very good ones too that are worth checking out too. Be sure to check out r/kerbalspaceprogram on Reddit as there’s an influx of new players and plenty of help given.
The game recently became available on Steam and it immediately jumped into the top 10 best sellers so I guess there are lots of people sharing my frustration. Great game however, I definitely recommend it!
Today the world of Kerbin witnessed a momentousness occasion. Two Kerbal Space Program command pods launched from the surface of the planet docked together in an roughly circular orbit of 99300m above the surface. There was much fanfare and cheering from watching Kerbals in the Space Center but none were more relieved than the six Kerbonauts in the vessels.
The Kerbals weren’t very good pilots however, offering no help when it came to manoeuvring the two pods together. In fact, the looks of distress and alarm on their faces made me glad they weren’t helping.
The two pods danced around each other, rotating silently and smoothly in the vacuum of space but firmly refusing to line up.
Eventually they did line up and slowly inched toward each other before clamping magnetically together.
Despite his earlier fear I couldn’t stop Rodlong Kerman going on an EVA and with his suit he flew around and inspected the newly joined craft. His attempts to join his Kerbonaut comrades in the other pod didn’t go so well as the pod was already full. Still, he even posed for a photo!
Electricity in the pods was rapidly depleting until I shut it off. I hope the six Kerbals in the combined craft are ok. I’ll have to send some solar panels up next time and use one of the extra docking clamps. Maybe this calls for a rescue operation?
I’m still a noob at this game but doing this I figured out how to cancel my forwards and backwards movement correctly (it’s just like flying the rocket engines, boost towards retrograde rather than away from the target as you might not be heading towards the target!)
These 2 tips from r/kerbalspaceprogram were invaluable:
- Use [ and ] to switch ships
- Disable SAS when you’re docking as your pods will just roll around the docking clamp
Scott Manley has an excellent tutorial on docking which helped a lot too.
Frustrating Fun times.
My second attempt at designing a rocket in Kerbal Space Program went about as well as my first (unrecorded) one. Ooops.
My next attempt was no better …