Batman Forever

Batman Forever is an amazing looking Amstrad CPC demo made last year and won first place in the CPC Demo compo at Forever 2011.

Stunning artwork, great effects but perhaps a little bit of the old school yard “my computer is better than your one” in there too. Not too fond of the Commodore 64 are they? ;)

Also check out pushnpop.net, an Amstrad demoscene website! It even has an article on cross-platform development using Linux and Vim!

Thanks Keith for leaving a comment in my last post about this demo. Well worth watching!

In related news, the 1541-II I ordered last week arrived this morning. I’m waiting on the zoomfloppy USB interface to connect it to my laptop now. Fingers crossed it’ll work and it’s not too late for my 20 year old Commodore 64 5 1/4 discs. I tend to agree that if it wasn’t for piracy ancient games would be lost to history now ..

State of the Art by Spaceballs

This Amiga demo blew me away when I first saw it. There are better ones out there but I think the dancing figures were such an unusual feature at the time it struck a chord with a lot of people.

Check out the follow up demo, Nine Fingers and other releases by Spaceballs. Of course, you should grab the original disks for State of the Art and 9 Fingers and watch on a real Amiga rather than watching a low quality Youtube video!

The demoscene comes to the Wii

Woohoo! Someone in the demoscene has cottoned on to the homebrew efforts on the Wii. ExistenzE is probably the first demo to appear on Nintendo’s Wii Console.

ExistenzE

It’s all thanks to the Twilight Hack which allows developers to run their own unofficial software on the Wii. Basically, the game “Legend of Zelda: Twilight Princess” has a bug in it and developers took advantage of that to load other software without Nintendo’s blessings. So far a lot of the software released has been technical or not very interesting to your average gamer, but Quake has been ported to the Wii, as has SDLMame (updated download) and other emulators.

I was excited at the prospect of playing Mame games on my Wii until I realised how much it relies on the host CPU. The Wii’s brain isn’t that fast a performer. I wonder how it would handle emulating an arcade machine and throwing sprites and stuff around the screen. Anyone tried SDLMame on it? (Apparently it uses Linux as a host OS to run SDLMame. That’s cool!)