Archive For August, 1998

I updated the plan with a litt …

I updated the plan with a little rant. I read with interest a review of a beta version of Visual Studio for Windows, and was struck by the amount of fancy names and acronyms for simple computer programs/services. Active-this and Active-that.. Of course! How silly of me! It’s completely impossible to do the same thing [...]

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I updated the TSN page with a …

I updated the TSN page with a new version. Check it out if you’re interested in a network project/job/task scheduling program.

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Check out the new design I'm …

Check out the new design I’m working on for this page. It’s something I’m working on and this is only the first draft of the new page. I tested Xwinallegro and unfortunetly I wasn’t impressed by graphical performance at anything above 320×200 on my P200. Hopefully more routines will be written in ASM to speed [...]

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More good news for you demo co …

More good news for you demo coders out there! A version of Allegro for X11 is out! Allegro is a very nice library for creating graphical applications, be they demos, games or whatever! It has primitives for handling graphical functions as well as sound and packaging functions too! I used it for a project last [...]

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Following hot on the heels of …

Following hot on the heels of the Frame Buffer FAQ there’s an editorial about the frame buffer on slashdot.org. So, I now have PTC and midas downloaded. Now all I need is some spare time and I’ll start coding some demo effects to put up here somewhere. Anyone else want to contribute some code and [...]

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Prometheus True Colour has a n …

Prometheus True Colour has a new page for the X version of the library. Check it out on the Prometheus Truecolour for X page! There’s FAQ for the Kernel Vesa Framebuffer. Should be interesting. Pass the URL onto your demo coding friends! I changed the quizlet. Final results for the previous one were (Which is [...]

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